Why does the specific number matter? Well, it only matters if you are used to having specific Memory Locations always on specific numbers. All your Markers will get renumbered, and while such an action is undoable, if you happen to notice too late to undo it, you can just create a Memory Location slot to nudge all your memory locations back to their original numbers. Say you delete a slot rather than clearing its contents. It is also possible to insert a slot below the currently selected slot. Memory Locations can either be cleared, leaving the Location entry and number intact but removing all other attributes, or deleted, which will re‑number all subsequent Memory Locations so that the numbering remains contiguous. If you clear a slot, the Locations after it will keep their assigned numbers if you delete the slot then all the following Memory Locations will be renumbered down by one. In both cases the Memory Location gets deleted, but the difference is what happens to the Memory Locations which follow the deleted Location. There is another option, which is to delete the slot. When deleting Markers from the timeline or erasing Memory Locations using alt‑click in the Memory Locations list, you are clearing the slot. One of the less intuitive aspects of the Memory Locations list is that there is a difference between deleting a slot and clearing a slot. The pointer turns to a pencil eraser and, when used in combination with the filtering available in the Memory Locations list, it’s very quick to clear out the list to your requirements. As you can’t select multiple Markers in the list the simplest way to do this is to select them on the Markers ruler and hit backspace, but it’s worth knowing that you can quickly delete Memory Locations from the list by holding Alt/Option and clicking in the list. If you already have Memory Locations that aren’t Markers then, rather than deleting all of your Memory Locations, you’ll need to delete them manually. Your Markers will be imported but re‑numbered into timeline order! The fix for this is to export a MIDI file, delete your Memory Locations (by selecting Delete All from the drop‑down menu in the Memory Locations window), and import your MIDI file, remembering to tick the ‘Import Tempo Map From MIDI File’ box in the import dialogue. If you need to do this all the way along the timeline things can get very tedious. Marker numbers can be edited but if you want to change Marker 7 to Marker 1 and you already have a Marker 1, you need to move Marker 1 to an unused number first. But if your timeline order differs from the order in which they were created then things can get confusing, particularly if you have named the Locations. The significance of the Memory Location numbers is that they can be quickly recalled from the num pad using the well‑known ‘decimal point / number key / decimal point’ keystroke combination. Hitting Enter brings up the Memory Locations list, which will include any Markers you have created. There are some workarounds though, including a devious way to re‑number Memory Locations without having to manually (and very laboriously) renumber them all. More would be extremely useful, for example having one ruler for marking out song sections and a second to highlight things that need fixing. Unfortunately Pro Tools has only one Markers ruler. You can manually assign any number you want, but if you choose a number which has already been created, you will overwrite the existing Memory Location - an action which cannot be undone. Memory Locations each have a number, automatically assigned and starting from 1. When creating Markers on the fly, these Memory Locations are what gets created.ĭropping Markers on the fly to map out sections of a song during a first listen‑through is standard practice for many, and when doing this one of the biggest issues with Pro Tools’ system of Memory Locations can become apparent. Hit Enter to open the New Memory Location window and you’ll see the default setting between the three radio buttons in the Time Properties field is Marker. Markers use Pro Tools’ Memory Locations feature, though they are not the only option for creating a Memory Location. Uses for Markers vary, but marking out sections of a song is an almost universal practice, as is setting Markers at significant points during a take, to flag up any issues in a performance for potential edits and fixes. Markers help you to quickly recall specific locations along the timeline. We explore some of the less common uses for Markers and Memory Locations. Markers are a handy way to identify song sections, allowing you to instantly jump between them using keyboard shortcuts.
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